A common description of an Industrial Designer is someone with a multidisciplinary and user centered background, enabling him to work as a medium between professionals with different backgrounds. Since I intend to continue project-based working in multidisciplinary teams after my studies, specifically in the field of product development, main goals for my master’s program included becoming familiar with all phases and elements of such projects. Within these elements, I have mainly focused on the Technology and Realization, and User and Society aspects.

I believe that these competency areas are closely connected in different project stages. In early phases, missing knowledge regarding target groups can be generated through research and user testing.

Throughout my learning activities I have experienced the value of interactive prototypes for such tests. Although interviews and questionnaires can provide valuable insights in many cases, this visualization, embodiment and preferably interaction in my experience provoke different and often times more profound reactions. In later stages, working prototypes allow for a more complete overview of how a product or system would work in a daily context. In combination with proper test setups, these prototypes can result in valuable improvements in future iterations.

Although focus lay on these two competency areas, the remaining competency areas were applied in various activities as well. In various digital elements of my technological prototypes, an overlap with Math Data Computing was present, while the physical elements of the realization process were closely connected to the aesthetics part of my projects. Furthermore, feasibility regarding implementation was considered in various projects, addressing the business elements.